Although Island of Happiness sports an interesting concept, the plot itself is bare-bones, and the potential the story has is poorly implemented. Most of them may be faceless, but the unlocking of new residents allows the story to grow and and expand, though not by a huge amount. Although there is a collection aspect to the game, it’s done through the luring of people to come and stay on the island. Plus, like every other Harvest Moon game, the importance of wooing a bachelor or bachelorette is still integral to how the game works.īeing able to populate the island and trying to transform it into a paradise is a noble goal, and it’s the largest part of what gives this game a bit of shininess. As the game progresses, more people move to the island based on how well players build their farms. Greeted by Taro, an elderly gentleman whose family has also been stranded, he bestows upon the rancher an abandoned farm and a handful of seeds, and gives the task of populating the island with newcomers. Players take on a rancher who has shipwrecked on a deserted island. Why does Island of Happiness have so much potential? Part of it comes from the story. Harvest Moon: Island of Happiness is the third DS title in the series, and despite sporting a lot of potential, it fails miserably on so many levels that even the most hardcore Harvest Moon fans tell people to avoid it. Not every entry captures this feeling, and the DS iterations in particular have been more miss than hit with Harvest Moon fans. Good ol’ Harvest Moon: it’s RPG comfort food and invites warm and squishy feelings on the inside.
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